PortAudio.jl/test/test_PortAudio.jl

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using Base.Test
using PortAudio
const TEST_SAMPLERATE = 44100
const TEST_BUF_SIZE = 1024
type TestAudioStream <: PortAudio.AudioStream
mixer::AudioMixer
info::PortAudio.DeviceInfo
function TestAudioStream()
mixer = AudioMixer()
new(mixer, PortAudio.DeviceInfo(TEST_SAMPLERATE, TEST_BUF_SIZE))
end
end
# render the stream and return the next block of audio. This is used in testing
# to simulate the audio callback that's normally called by the device.
function process(stream::TestAudioStream)
in_array = zeros(PortAudio.AudioSample, stream.info.buf_size)
return PortAudio.render(stream.mixer, in_array, stream.info)
end
#### Test playing back various vector types ####
# data shared between tests, for convenience
t = linspace(0, 2, 2 * 44100)
phase = 2pi * 100 * t
## Test Float32 arrays, this is currently the native audio playback format
info("Testing Playing Float32 arrays...")
f32 = convert(Array{Float32}, sin(phase))
test_stream = TestAudioStream()
player = play(f32, test_stream)
@test process(test_stream) == f32[1:TEST_BUF_SIZE]
#stop(player)
#@test process(test_stream) == zeros(PortAudio.AudioSample, TEST_BUF_SIZE)
info("Testing Playing Float64 arrays...")
f64 = convert(Array{Float64}, sin(phase))
test_stream = TestAudioStream()
player = play(f64, test_stream)
@test process(test_stream) == convert(PortAudio.AudioBuf, f64[1:TEST_BUF_SIZE])
info("Testing Playing Int8(Signed) arrays...")
i8 = Int8[-127:127]
test_stream = TestAudioStream()
player = play(i8, test_stream)
@test_approx_eq(process(test_stream)[1:255],
convert(PortAudio.AudioBuf, linspace(-1.0, 1.0, 255)))
info("Testing Playing Uint8(Unsigned) arrays...")
# for unsigned 8-bit audio silence is represented as 128, so the symmetric range
# is 1-255
ui8 = Uint8[1:255]
test_stream = TestAudioStream()
player = play(ui8, test_stream)
@test_approx_eq(process(test_stream)[1:255],
convert(PortAudio.AudioBuf, linspace(-1.0, 1.0, 255)))