PortAudio.jl/test/test_nodes.jl

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module TestAudioIONodes
using FactCheck
using AudioIO
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import AudioIO: AudioSample, AudioBuf, AudioRenderer, AudioNode
import AudioIO: DeviceInfo, render
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include("testhelpers.jl")
# A TestNode just renders out 1:buf_size each frame
type TestRenderer <: AudioRenderer
buf::AudioBuf
TestRenderer(buf_size::Integer) = new(AudioSample[1:buf_size])
end
typealias TestNode AudioNode{TestRenderer}
TestNode(buf_size) = TestNode(TestRenderer(buf_size))
function render(node::TestRenderer,
device_input::AudioBuf,
info::DeviceInfo)
return node.buf
end
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test_info = DeviceInfo(44100, 512)
dev_input = zeros(AudioSample, test_info.buf_size)
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facts("Validating TestNode allocation") do
# first validate that the TestNode doesn't allocate so it doesn't mess up our
# other tests
test = TestNode(test_info.buf_size)
# JIT
render(test, dev_input, test_info)
@fact (@allocated render(test, dev_input, test_info)) => 16
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end
#### AudioMixer Tests ####
# TODO: there should be a setup/teardown mechanism and some way to isolate
# tests
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facts("AudioMixer") do
context("0 Input Mixer") do
mix = AudioMixer()
render_output = render(mix, dev_input, test_info)
@fact render_output => AudioSample[]
@fact (@allocated render(mix, dev_input, test_info)) => 48
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end
context("1 Input Mixer") do
testnode = TestNode(test_info.buf_size)
mix = AudioMixer([testnode])
render_output = render(mix, dev_input, test_info)
@fact render_output => AudioSample[1:test_info.buf_size]
@fact (@allocated render(mix, dev_input, test_info)) => 64
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end
context("2 Input Mixer") do
test1 = TestNode(test_info.buf_size)
test2 = TestNode(test_info.buf_size)
mix = AudioMixer([test1, test2])
render_output = render(mix, dev_input, test_info)
# make sure the two inputs are being added together
@fact render_output => 2 * AudioSample[1:test_info.buf_size]
@fact (@allocated render(mix, dev_input, test_info)) => 96
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# now we'll stop one of the inputs and make sure it gets removed
stop(test1)
render_output = render(mix, dev_input, test_info)
# make sure the two inputs are being added together
@fact render_output => AudioSample[1:test_info.buf_size]
stop(mix)
render_output = render(mix, dev_input, test_info)
@fact render_output => AudioSample[]
end
end
MSE_THRESH = 1e-7
facts("SinOSC") do
freq = 440
# note that this range includes the end, which is why there are
# sample_rate+1 samples
t = linspace(0, 1, int(test_info.sample_rate+1))
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test_vect = convert(AudioBuf, sin(2pi * t * freq))
context("Fixed Frequency") do
osc = SinOsc(freq)
render_output = render(osc, dev_input, test_info)
@fact mse(render_output, test_vect[1:test_info.buf_size]) =>
lessthan(MSE_THRESH)
render_output = render(osc, dev_input, test_info)
@fact mse(render_output,
test_vect[test_info.buf_size+1:2*test_info.buf_size]) =>
lessthan(MSE_THRESH)
@fact (@allocated render(osc, dev_input, test_info)) => 64
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stop(osc)
render_output = render(osc, dev_input, test_info)
@fact render_output => AudioSample[]
end
context("Testing SinOsc with signal input") do
t = linspace(0, 1, int(test_info.sample_rate+1))
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f = 440 .- t .* (440-110)
dt = 1 / test_info.sample_rate
# NOTE - this treats the phase as constant at each sample, which isn't strictly
# true. Unfortunately doing this correctly requires knowing more about the
# modulating signal and doing the real integral
phase = cumsum(2pi * dt .* f)
unshift!(phase, 0)
expected = convert(AudioBuf, sin(phase))
freq = LinRamp(440, 110, 1)
osc = SinOsc(freq)
render_output = render(osc, dev_input, test_info)
@fact mse(render_output, expected[1:test_info.buf_size]) =>
lessthan(MSE_THRESH)
render_output = render(osc, dev_input, test_info)
@fact mse(render_output,
expected[test_info.buf_size+1:2*test_info.buf_size]) =>
lessthan(MSE_THRESH)
# give a bigger budget here because we're rendering 2 nodes
@fact (@allocated render(osc, dev_input, test_info)) => 160
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end
end
facts("ArrayPlayer") do
context("playing long sample") do
v = rand(AudioSample, 44100)
player = ArrayPlayer(v)
render_output = render(player, dev_input, test_info)
@fact render_output => v[1:test_info.buf_size]
render_output = render(player, dev_input, test_info)
@fact render_output => v[(test_info.buf_size + 1) : (2*test_info.buf_size)]
@fact (@allocated render(player, dev_input, test_info)) => 192
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stop(player)
render_output = render(player, dev_input, test_info)
@fact render_output => AudioSample[]
end
context("testing end of vector") do
# give a vector just a bit larger than 1 buffer size
v = rand(AudioSample, test_info.buf_size + 1)
player = ArrayPlayer(v)
render(player, dev_input, test_info)
render_output = render(player, dev_input, test_info)
@fact render_output => v[test_info.buf_size+1:end]
end
end
facts("Gain") do
context("Constant Gain") do
gained = TestNode(test_info.buf_size) * 0.75
render_output = render(gained, dev_input, test_info)
@fact render_output => 0.75 * AudioSample[1:test_info.buf_size]
@fact (@allocated render(gained, dev_input, test_info)) => 32
end
context("Gain by a Signal") do
gained = TestNode(test_info.buf_size) * TestNode(test_info.buf_size)
render_output = render(gained, dev_input, test_info)
@fact render_output => AudioSample[1:test_info.buf_size] .* AudioSample[1:test_info.buf_size]
@fact (@allocated render(gained, dev_input, test_info)) => 48
end
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end
facts("LinRamp") do
ramp = LinRamp(0.25, 0.80, 1)
expected = convert(AudioBuf, linspace(0.25, 0.80, int(test_info.sample_rate+1)))
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render_output = render(ramp, dev_input, test_info)
@fact mse(render_output, expected[1:test_info.buf_size]) =>
lessthan(MSE_THRESH)
render_output = render(ramp, dev_input, test_info)
@fact mse(render_output,
expected[(test_info.buf_size+1):(2*test_info.buf_size)]) =>
lessthan(MSE_THRESH)
@fact (@allocated render(ramp, dev_input, test_info)) => 64
end
facts("Offset") do
offs = TestNode(test_info.buf_size) + 0.5
render_output = render(offs, dev_input, test_info)
@fact render_output => 0.5 + AudioSample[1:test_info.buf_size]
@fact (@allocated render(offs, dev_input, test_info)) => 32
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end
end # module TestAudioIONodes