basic rendering node infrastructure mostly working
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c2d771d952
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1 changed files with 123 additions and 21 deletions
144
src/PortAudio.jl
144
src/PortAudio.jl
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@ -10,19 +10,126 @@ typealias PaStream Void
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const PA_NO_ERROR = 0
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# default stream used when none is given
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_stream = Nothing
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_process_tasks = Task[]
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_stream = nothing
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################## Types ####################
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# A node in the render tree
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abstract AudioNode
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# A frame of audio, possibly multi-channel
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typealias AudioBuf Array{Float32}
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# Info about the hardware device
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type DeviceInfo
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sample_rate::Integer
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buf_size::Integer
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end
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type AudioStream
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# TODO: this union may have performance penalties
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root_node::Union(AudioNode, Nothing)
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info::DeviceInfo
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function AudioStream(sample_rate, buf_size)
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new(nothing, DeviceInfo(sample_rate, buf_size))
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end
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end
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function render(node::Nothing, device_input::AudioBuf, info::DeviceInfo)
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return zeros(info.buf_size)
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end
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#### SinOsc ####
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# Generates a sin tone at the given frequency
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type SinOsc <: AudioNode
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freq::FloatingPoint
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phase::FloatingPoint
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function SinOsc(freq::FloatingPoint)
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new(freq, 0.0)
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end
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end
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function render(node::SinOsc, device_input::AudioBuf, info::DeviceInfo)
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phase = Float32[1:info.buf_size] * 2pi * node.freq / info.sample_rate
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phase += node.phase
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node.phase = phase[end]
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return sin(phase)
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end
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#### AudioMixer ####
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# Mixes a set of inputs equally
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type AudioMixer <: AudioNode
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mix_inputs::Array{AudioNode}
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end
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function render(node::AudioMixer, device_input::AudioBuf, info::DeviceInfo)
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# TODO: we may want to pre-allocate this buffer and share between render
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# calls
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mix_buffer = zeros(info.buf_size)
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for in_node in node.mix_inputs
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mix_buffer += render(in_node, device_input, info)
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end
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end
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#### Array Player ####
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# Plays a Vector{Float32} by rendering it out piece-by-piece
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type ArrayPlayer <: AudioNode
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arr::AudioBuf
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arr_index::Int
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function ArrayPlayer(arr::AudioBuf)
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new(arr, 1)
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end
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end
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function render(node::ArrayPlayer, device_input::Vector{Float32}, info::DeviceInfo)
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i = node.arr_index
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range_end = min(i + info.buf_size, length(node.arr))
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output = node.arr[i:range_end]
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if length(output) < info.buf_size
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output = vcat(output, zeros(info.buf_size - length(output)))
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end
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node.arr_index = range_end + 1
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return output
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end
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#### AudioInput ####
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# Renders incoming audio input from the hardware
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type AudioInput <: AudioNode
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channel::Int
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end
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function render(node::AudioInput, device_input::Vector{Float32}, info::DeviceInfo)
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@assert size(device_input, 1) == info.buf_size
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return device_input[:, node.channel]
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end
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############ Exported Functions #############
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function play(arr::Array{Float32}, stream)
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function register(node::AudioNode, stream::AudioStream)
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stream.root_node = node
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end
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function play(arr::AudioBuf, stream::AudioStream)
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player = ArrayPlayer(arr)
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register(player, stream)
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end
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function play(arr)
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global _stream
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if _stream == Nothing
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if _stream == nothing
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_stream = open_stream()
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end
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play(arr, _stream)
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@ -31,16 +138,22 @@ end
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############ Internal Functions ############
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function open_stream(sample_rate::Int=44100, buf_size::Int=1024)
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# TODO: handle more streams
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global _stream
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if _stream != Nothing
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if _stream != nothing
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error("Currently only 1 stream is supported at a time")
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end
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# TODO: when we support multiple streams we won't set _stream here.
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# this is just to ensure that only one stream is ever opened
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_stream = AudioStream(sample_rate, buf_size)
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fd = ccall((:make_pipe, libportaudio_shim), Cint, ())
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info("Launching Audio Task...")
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function task_wrapper()
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audio_task(fd)
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audio_task(fd, _stream)
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end
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schedule(Task(task_wrapper))
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# TODO: test not yielding here
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@ -52,18 +165,8 @@ function open_stream(sample_rate::Int=44100, buf_size::Int=1024)
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sample_rate, buf_size)
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handle_status(err)
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info("Portaudio stream started.")
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end
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function process!(out_array, in_array)
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global phase
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for i in 1:buf_size
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out_array[i] = sin(phase)
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phase += 2pi * freq / sample_rate
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if phase > 2pi
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phase -= 2pi
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end
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end
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return buf_size
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return _stream
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end
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function wake_callback_thread(out_array)
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@ -72,15 +175,14 @@ function wake_callback_thread(out_array)
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out_array, size(out_array, 1))
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end
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function audio_task(jl_filedesc)
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function audio_task(jl_filedesc::Integer, stream::AudioStream)
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info("Audio Task Launched")
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in_array = convert(Array{Float32}, zeros(buf_size))
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out_array = convert(Array{Float32}, zeros(buf_size))
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in_array = convert(AudioBuf, zeros(stream.info.buf_size))
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desc_bytes = Cchar[0]
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jl_stream = fdio(jl_filedesc)
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jl_rawfd = RawFD(jl_filedesc)
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while true
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process!(out_array, in_array)
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out_array = render(stream.root_node, in_array, stream.info)
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# wake the C code so it knows we've given it some more data
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wake_callback_thread(out_array)
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# wait for new data to be available from the sound card (and for it to
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