Support playing sound from stereo files
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18f0cee2e5
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1 changed files with 7 additions and 12 deletions
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@ -86,11 +86,7 @@ end
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# through an arbitrary render chain and returns the result as a vector
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# through an arbitrary render chain and returns the result as a vector
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function Base.read(file::AudioFile, nframes::Integer, dtype::Type)
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function Base.read(file::AudioFile, nframes::Integer, dtype::Type)
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@assert file.sfinfo.channels <= 2
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@assert file.sfinfo.channels <= 2
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if file.sfinfo.channels == 2
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arr = zeros(dtype, file.sfinfo.channels, nframes)
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arr = zeros(dtype, 2, nframes)
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else
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arr = zeros(dtype, nframes)
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end
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if dtype == Int16
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if dtype == Int16
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nread = ccall((:sf_readf_short, libsndfile), Int64,
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nread = ccall((:sf_readf_short, libsndfile), Int64,
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@ -110,7 +106,7 @@ function Base.read(file::AudioFile, nframes::Integer, dtype::Type)
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file.filePtr, arr, nframes)
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file.filePtr, arr, nframes)
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end
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end
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return arr[1:nread]
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return arr[:, 1:nread]
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end
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end
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Base.read(file::AudioFile, dtype::Type) = Base.read(file, file.sfinfo.frames, dtype)
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Base.read(file::AudioFile, dtype::Type) = Base.read(file, file.sfinfo.frames, dtype)
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@ -157,11 +153,10 @@ FilePlayer(path::String) = FilePlayer(af_open(path))
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function render(node::FileRenderer, device_input::AudioBuf, info::DeviceInfo)
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function render(node::FileRenderer, device_input::AudioBuf, info::DeviceInfo)
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@assert node.file.sfinfo.samplerate == info.sample_rate
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@assert node.file.sfinfo.samplerate == info.sample_rate
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frames_read = 0
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# Keep reading data from the file until the output buffer is full
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audio = AudioSample[]
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audio = Array(AudioSample, node.file.sfinfo.channels, 0)
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while size(audio, 2) < info.buf_size
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while size(audio, 2) < info.buf_size
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append!(audio, read(node.file, info.buf_size-size(audio, 2), AudioSample))
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audio = hcat(audio, read(node.file, info.buf_size-size(audio, 2), AudioSample))
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println("read $(size(audio, 2)) frames, requested $(info.buf_size-size(audio, 2))")
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end
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end
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if audio == Nothing
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if audio == Nothing
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@ -171,9 +166,9 @@ function render(node::FileRenderer, device_input::AudioBuf, info::DeviceInfo)
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# if the file is stereo, mix the two channels together
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# if the file is stereo, mix the two channels together
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if node.file.sfinfo.channels == 2
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if node.file.sfinfo.channels == 2
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return (audio[1, :] / 2) + (audio[2, :] / 2)
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return (audio[1, :] / 2) + (audio[2, :] / 2)
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else
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return audio
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end
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end
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return audio
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end
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end
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function play(filename::String, args...)
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function play(filename::String, args...)
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