removes buffer allocation in Offset render func
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d5ae9237d6
commit
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1 changed files with 18 additions and 3 deletions
21
src/nodes.jl
21
src/nodes.jl
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@ -139,8 +139,10 @@ function render(node::GainRenderer{Float32},
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if length(node.buf) != length(input)
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resize!(node.buf, length(input))
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end
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for i in 1:length(input)
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i = 1
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while i <= length(input)
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node.buf[i] = input[i] * node.in2
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i += 1
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end
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return node.buf
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end
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@ -154,8 +156,10 @@ function render(node::GainRenderer{AudioNode},
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if length(node.buf) != block_size
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resize!(node.buf, block_size)
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end
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for i in 1:block_size
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i = 1
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while i <= block_size
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node.buf[i] = in1_data[i] * in2_data[i]
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i += 1
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end
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return node.buf
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end
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@ -169,11 +173,22 @@ export Gain
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type OffsetRenderer <: AudioRenderer
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in_node::AudioNode
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offset::Float32
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buf::AudioBuf
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OffsetRenderer(in_node, offset) = new(in_node, offset, AudioSample[])
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end
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function render(node::OffsetRenderer, device_input::AudioBuf, info::DeviceInfo)
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input = render(node.in_node, device_input, info)::AudioBuf
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return input .+ node.offset
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if length(node.buf) != length(input)
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resize!(node.buf, length(input))
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end
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i = 1
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while i <= length(input)
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node.buf[i] = input[i] + node.offset
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i += 1
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end
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return node.buf
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end
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typealias Offset AudioNode{OffsetRenderer}
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