adds stop usage examples to README
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README.md
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README.md
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@ -34,7 +34,11 @@ AudioNodes
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In addition to the basic `play` function you can create more complex networks
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of AudioNodes in a render chain. In fact, when using the basic `play` to play
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an Array, behind the scenes an instance of the ArrayPlayer type is created
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and added to the master AudioMixer inputs.
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and added to the master AudioMixer inputs. Audionodes also implement a `stop`
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function, which will remove them from the render graph. When an implicit
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AudioNode is created automatically, such as when using `play` on an Array, the
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`play` function should return the audio node that is playing the Array, so it
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can be stopped if desired.
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To explictly do the same as above:
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@ -48,16 +52,18 @@ To generate 2 sin tones:
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julia> osc2 = SinOsc(660)
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julia> play(osc1)
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julia> play(osc2)
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julia> stop(osc1)
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julia> stop(osc2)
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All AudioNodes should implement a `render` function that can be called to
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All AudioNodes must implement a `render` function that can be called to
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retreive the next block of audio.
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AudioStreams
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------------
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AudioStreams represent a destination for audio, such as the sound card. The
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`play` function attaches AudioNodes to the default stream unless a stream is
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given as the 2nd argument.
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AudioStreams represent an external source or destination for audio, such as the
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sound card. The `play` function attaches AudioNodes to the default stream
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unless a stream is given as the 2nd argument.
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AudioStream is an abstract type, which currently has a PortAudioStream subtype
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that writes to the sound card, and a TestAudioStream that is used in the unit
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