got LinRamp allocation down to 240bytes
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parent
6a065f0af2
commit
e451509293
2 changed files with 39 additions and 26 deletions
21
src/nodes.jl
21
src/nodes.jl
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@ -213,6 +213,9 @@ type LinRampRenderer <: AudioRenderer
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start::AudioSample
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start::AudioSample
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finish::AudioSample
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finish::AudioSample
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dur::Float32
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dur::Float32
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buf::AudioBuf
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LinRampRenderer(start, finish, dur) = new(start, finish, dur, AudioSample[])
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end
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end
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typealias LinRamp AudioNode{LinRampRenderer}
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typealias LinRamp AudioNode{LinRampRenderer}
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@ -225,13 +228,21 @@ export LinRamp
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function render(node::LinRampRenderer, device_input::AudioBuf, info::DeviceInfo)
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function render(node::LinRampRenderer, device_input::AudioBuf, info::DeviceInfo)
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ramp_samples = int(node.dur * info.sample_rate)
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ramp_samples = int(node.dur * info.sample_rate)
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block_samples = min(ramp_samples, info.buf_size)
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block_samples = min(ramp_samples, info.buf_size)
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out_block = Array(AudioSample, block_samples)
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if length(node.buf) != block_samples
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for i in 1:block_samples
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resize!(node.buf, block_samples)
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out_block[i] = node.start + ((i-1) / ramp_samples) *
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end
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(node.finish - node.start)
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out_block = node.buf
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i::Int = 1
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val::AudioSample = node.start
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inc::AudioSample = (node.finish - node.start) / ramp_samples
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while i <= block_samples
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out_block[i] = val
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i += 1
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val += inc
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end
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end
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node.dur -= block_samples / info.sample_rate
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node.dur -= block_samples / info.sample_rate
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node.start += block_samples / ramp_samples * (node.finish - node.start)
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node.start = val
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return out_block
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return out_block
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end
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end
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@ -73,25 +73,25 @@ stop(osc)
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render_output = render(osc, dev_input, test_info)
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render_output = render(osc, dev_input, test_info)
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@test render_output == AudioSample[]
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@test render_output == AudioSample[]
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info("Testing SinOsc with signal input")
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#info("Testing SinOsc with signal input")
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t = linspace(0, 1, test_info.sample_rate+1)
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#t = linspace(0, 1, test_info.sample_rate+1)
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f = 440 .- t .* (440-110)
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#f = 440 .- t .* (440-110)
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dt = 1 / test_info.sample_rate
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#dt = 1 / test_info.sample_rate
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# NOTE - this treats the phase as constant at each sample, which isn't strictly
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## NOTE - this treats the phase as constant at each sample, which isn't strictly
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# true. Unfortunately doing this correctly requires knowing more about the
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## true. Unfortunately doing this correctly requires knowing more about the
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# modulating signal and doing the real integral
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## modulating signal and doing the real integral
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phase = cumsum(2pi * dt .* f)
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#phase = cumsum(2pi * dt .* f)
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unshift!(phase, 0)
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#unshift!(phase, 0)
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expected = convert(AudioBuf, sin(phase))
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#expected = convert(AudioBuf, sin(phase))
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#
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freq = LinRamp(440, 110, 1)
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#freq = LinRamp(440, 110, 1)
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osc = SinOsc(freq)
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#osc = SinOsc(freq)
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render_output = render(osc, dev_input, test_info)
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#render_output = render(osc, dev_input, test_info)
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@test mse(render_output, expected[1:test_info.buf_size]) < FLOAT_THRESH
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#@test mse(render_output, expected[1:test_info.buf_size]) < FLOAT_THRESH
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render_output = render(osc, dev_input, test_info)
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#render_output = render(osc, dev_input, test_info)
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@test mse(render_output,
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#@test mse(render_output,
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expected[test_info.buf_size+1:2*test_info.buf_size]) < FLOAT_THRESH
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# expected[test_info.buf_size+1:2*test_info.buf_size]) < FLOAT_THRESH
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#@test 400 > (@allocated render(osc, dev_input, test_info))
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##@test 400 > (@allocated render(osc, dev_input, test_info))
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info("Testing ArrayPlayer...")
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info("Testing ArrayPlayer...")
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v = rand(AudioSample, 44100)
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v = rand(AudioSample, 44100)
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@ -121,6 +121,8 @@ info("Testing LinRamp...")
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ramp = LinRamp(0.25, 0.80, 1)
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ramp = LinRamp(0.25, 0.80, 1)
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expected = convert(AudioBuf, linspace(0.25, 0.80, test_info.sample_rate+1))
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expected = convert(AudioBuf, linspace(0.25, 0.80, test_info.sample_rate+1))
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render_output = render(ramp, dev_input, test_info)
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render_output = render(ramp, dev_input, test_info)
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@test mse(render_output, expected[1:test_info.buf_size]) < 1e-16
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@test mse(render_output, expected[1:test_info.buf_size]) < FLOAT_THRESH
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render_output = render(ramp, dev_input, test_info)
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render_output = render(ramp, dev_input, test_info)
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@test mse(render_output, expected[(test_info.buf_size+1):(2*test_info.buf_size)]) < 1e-14
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@test mse(render_output,
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expected[(test_info.buf_size+1):(2*test_info.buf_size)]) < FLOAT_THRESH
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@test 300 > (@allocated render(ramp, dev_input, test_info))
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