module AudioIO # export the basic API export play, stop, get_audio_devices # default stream used when none is given _stream = nothing ################## Types #################### typealias AudioSample Float32 # A frame of audio, possibly multi-channel typealias AudioBuf Array{AudioSample} # A node in the render tree abstract AudioNode # A stream of audio (for instance that writes to hardware) # All AudioStream subtypes should have a mixer and info field abstract AudioStream # Info about the hardware device type DeviceInfo sample_rate::Integer buf_size::Integer end include("nodes.jl") include("portaudio.jl") include("sndfile.jl") ############ Exported Functions ############# # Play an AudioNode by adding it as an input to the root mixer node function play(node::AudioNode, stream::AudioStream) activate(node) add_input(stream.mixer, node) return node end # If the stream is not given, use the default global PortAudio stream function play(node::AudioNode) global _stream if _stream == nothing _stream = PortAudioStream() end play(node, _stream) end function stop(node::AudioNode) deactivate(node) node end function activate(node::AudioNode) node.active = true end function deactivate(node::AudioNode) node.active = false notify(node.deactivate_cond) end function is_active(node::AudioNode) node.active end function Base.wait(node::AudioNode) if is_active(node) wait(node.deactivate_cond) end end function get_audio_devices() return get_portaudio_devices() end end # module AudioIO