*(node::AudioNode, coef::Real) = Gain(node, coef) *(coef::Real, node::AudioNode) = Gain(node, coef) # multiplying by silence gives silence *(in1::NullNode, in2::NullNode) = in1 *(in1::AudioNode, in2::NullNode) = in2 *(in1::NullNode, in2::AudioNode) = in1 +(in1::AudioNode, in2::AudioNode) = AudioMixer([in1, in2]) # adding silence has no effect +(in1::NullNode, in2::NullNode) = in1 +(in1::AudioNode, in2::NullNode) = in1 +(in1::NullNode, in2::AudioNode) = in2 +(in1::AudioNode, in2::Real) = Offset(in1, in2) +(in1::Real, in2::AudioNode) = Offset(in1, in2)