export af_open, FilePlayer const sndfile = "libsndfile" const SFM_READ = int32(0x10) const SFM_WRITE = int32(0x20) type SF_INFO frames::Int64 samplerate::Int32 channels::Int32 format::Int32 sections::Int32 seekable::Int32 function SF_INFO(frames::Integer, samplerate::Integer, channels::Integer, format::Integer, sections::Integer, seekable::Integer) new(int64(frames), int32(samplerate), int32(channels), int32(format), int32(sections), int32(seekable)) end end type AudioFile filePtr::Ptr{Void} sfinfo::SF_INFO end function af_open(path::String, mode::String="r") # TODO: handle write/append modes sfinfo = SF_INFO(0, 0, 0, 0, 0, 0) filePtr = ccall((:sf_open, sndfile), Ptr{Void}, (Ptr{Uint8}, Int32, Ptr{SF_INFO}), path, SFM_READ, &sfinfo) if filePtr == C_NULL errmsg = ccall((:sf_strerror, sndfile), Ptr{Uint8}, (Ptr{Void},), filePtr) error(bytestring(errmsg)) end return AudioFile(filePtr, sfinfo) end function Base.close(file::AudioFile) err = ccall((:sf_close, sndfile), Int32, (Ptr{Void},), file.filePtr) if err != 0 error("Failed to close file") end end function af_open(f::Function, path::String) file = af_open(path) f(file) close(file) end # TODO: we should implement a general read(node::AudioNode) that pulls data # through an arbitrary render chain and returns the result as a vector function Base.read(file::AudioFile, nframes::Integer = file.sfinfo.frames, dtype::Type = Int16) arr = [] @assert file.sfinfo.channels <= 2 if file.sfinfo.channels == 2 arr = zeros(dtype, 2, nframes) else arr = zeros(dtype, nframes) end if dtype == Int16 nread = ccall((:sf_readf_short, sndfile), Int64, (Ptr{Void}, Ptr{Int16}, Int64), file.filePtr, arr, nframes) elseif dtype == Int32 nread = ccall((:sf_readf_int, sndfile), Int64, (Ptr{Void}, Ptr{Int32}, Int64), file.filePtr, arr, nframes) elseif dtype == Float32 nread = ccall((:sf_readf_float, sndfile), Int64, (Ptr{Void}, Ptr{Float32}, Int64), file.filePtr, arr, nframes) elseif dtype == Float64 nread = ccall((:sf_readf_double, sndfile), Int64, (Ptr{Void}, Ptr{Float64}, Int64), file.filePtr, arr, nframes) end if nread == 0 return Nothing end return arr end type FilePlayer <: AudioNode active::Bool file::AudioFile function FilePlayer(file::AudioFile) node = new(false, file) finalizer(node, node -> close(node.file)) return node end function FilePlayer(path::String) return FilePlayer(af_open(path)) end end function render(node::FilePlayer, device_input::AudioBuf, info::DeviceInfo) @assert node.file.sfinfo.samplerate == info.sample_rate audio = read(node.file, info.buf_size, AudioSample) if audio == Nothing node.active = false return zeros(AudioSample, info.buf_size), node.active end # if the file is stereo, mix the two channels together if node.file.sfinfo.channels == 2 return (audio[1, :] / 2) + (audio[2, :] / 2), node.active end return audio, node.active end function play(filename::String, args...) player = FilePlayer(filename) play(player, args...) end function play(file::AudioFile, args...) player = FilePlayer(file) play(player, args...) end