RoomAcoustics.jl/src/types.jl

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export AbstractRoom, RectangularRoom
export AbstractRIRConfig, ISMConfig
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export Node, Event
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abstract type AbstractRoom end
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struct RectangularRoom{T<:Real} <: AbstractRoom
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c::T # Sound wave velocity
L::Tuple{T,T,T} # size of room (x, y, z)
β::Tuple{T,T,T,T,T,T} # absorption coeffictions for walls
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end
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abstract type AbstractRIRConfig end
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"""
"""
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@kwdef struct ISMConfig{T<:Real,I<:Integer,R<:AbstractRNG} <: AbstractRIRConfig
order::Tuple{I,I} = (0, -1) # Order of reflection [low, high]
fs::T = 16e3 # Sampling frequency
N::I = 4000 # Number of samples in impulse response
Wd::T = 8e-3 # Single impulse width
hp::Bool = true # High pass filter
isd::T = 0.0 # Image source distortion (randomized image method)
lrng::R = GLOBAL_RNG # Local randon number generator
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end
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struct Node{T<:Real}
rx::TxRxArray{T}
fs::T
δ::T
function Node(rx, fs::T, δ::T = 0.0) where T
δ < 0.0 && error("δ < 0")
fs < 0.0 && error("fs < 0")
new{T}(rx, fs, δ)
end
end
struct Event{T<:Real, V<:AbstractVector{<:T}} # NOTE: TxNode może będzie lepszą nazwa?
tx::TxRx{T}
emission::T
fs::T
signal::V
function Event(tx, emission::T, fs::T, signal::V) where {T, V}
emission < 0.0 && error("emission < 0")
fs < 0.0 && error("fs < 0")
new{T, V}(tx, emission, fs, signal)
end
end