40 lines
919 B
Julia
40 lines
919 B
Julia
using BenchmarkTools
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using LinearAlgebra
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using Rotations
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using Images
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using GeometryBasics
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using Colors
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using GLMakie
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##
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include("SimpleRayTracer.jl")
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world = SimpleRayTracer.World(RGB(.1,.5,.5))
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push!(world, SimpleRayTracer.Sphere(Vec3(-4.0, 0.0, 0.0), 2.0, RGB(1, 0, 0)))
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push!(world, SimpleRayTracer.Sphere(Vec3( 4.0, 0.0, 0.0), 2.0, RGB(0, 1, 0)))
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push!(world, SimpleRayTracer.Sphere(Vec3( 0.0, 0.0, 3.0), 2.0, RGB(0, 0, 1)))
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camera = SimpleRayTracer.OrthogonalCamera(
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Vec3(0.0, 0.0, -5.0),
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(20.0, 10.0),
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RotXYZ(0.0, 0.0, 0.0),
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)
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camera = SimpleRayTracer.PinHoleCamera(
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Vec3(0.0, 1.0, -8.0),
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Vec3(0.0, 0.0, 0.0),
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Vec3(0.0, 1.0, 0.0),
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1.0,
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(4.0, 2.0),
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)
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resolution = (512, 256);
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img = SimpleRayTracer.render(world, camera, resolution);
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# img |> size
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fig = Figure(size=resolution)
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ax = GLMakie.Axis(fig[1,1], aspect=2)
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image!(ax, img |> rotr90)
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Images.save("test.png", img)
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