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Adding a more efficient drawing code.
Thanks Mihail Zenkov <mihail.zenkov@gmail.com> for giving the hint!
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parent
b7261c84aa
commit
95033753be
2 changed files with 42 additions and 28 deletions
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@ -9,10 +9,13 @@ static char font[] = "Liberation Mono:pixelsize=12:antialias=false:autohint=fals
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static int borderpx = 2;
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static char shell[] = "/bin/sh";
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/* double-click timeout (in milliseconds) between clicks for selection */
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/* timeouts (in milliseconds) */
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static unsigned int doubleclicktimeout = 300;
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static unsigned int tripleclicktimeout = 600;
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/* frames per second st should at maximum draw to the screen */
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static unsigned int framespersecond = 60;
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/* TERM value */
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static char termname[] = "st-256color";
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51
st.c
51
st.c
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@ -3166,10 +3166,12 @@ void
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run(void) {
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XEvent ev;
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fd_set rfd;
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int xfd = XConnectionNumber(xw.dpy), i;
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struct timeval drawtimeout, *tv = NULL;
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int xfd = XConnectionNumber(xw.dpy);
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struct timeval drawtimeout, *tv = NULL, now, last;
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for(i = 0;; i++) {
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gettimeofday(&last, NULL);
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for(;;) {
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FD_ZERO(&rfd);
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FD_SET(cmdfd, &rfd);
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FD_SET(xfd, &rfd);
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@ -3179,25 +3181,25 @@ run(void) {
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die("select failed: %s\n", SERRNO);
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}
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/*
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* Stop after a certain number of reads so the user does not
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* feel like the system is stuttering.
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*/
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if(i < 1000 && FD_ISSET(cmdfd, &rfd)) {
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gettimeofday(&now, NULL);
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/* usecs until (next) frame */
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drawtimeout.tv_sec = 0;
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drawtimeout.tv_usec = \
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((1000/framespersecond) - TIMEDIFF(now, last)) * 1000;
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/* Let us draw a frame. */
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if(drawtimeout.tv_usec <= 0) {
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draw();
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XFlush(xw.dpy);
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last = now;
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tv = NULL;
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}
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if(FD_ISSET(cmdfd, &rfd))
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ttyread();
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/*
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* Just wait a bit so it isn't disturbing the
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* user and the system is able to write something.
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*/
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drawtimeout.tv_sec = 0;
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drawtimeout.tv_usec = 5;
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tv = &drawtimeout;
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continue;
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}
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i = 0;
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tv = NULL;
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if(FD_ISSET(xfd, &rfd)) {
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while(XPending(xw.dpy)) {
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XNextEvent(xw.dpy, &ev);
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if(XFilterEvent(&ev, None))
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@ -3206,9 +3208,18 @@ run(void) {
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(handler[ev.type])(&ev);
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}
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if(drawtimeout.tv_usec <= 0) {
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draw();
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XFlush(xw.dpy);
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}
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}
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/* There is still some time to wait until next frame. */
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if(drawtimeout.tv_usec > 0) {
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tv = &drawtimeout;
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continue;
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}
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}
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}
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int
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