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Render faint attribute
Faint text is implemented by allocating a new color at one-half intensity of each of the r, g, b components, or if the text bold at the same time, it is not made lighter. Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com> Signed-off-by: Christoph Lohmann <20h@r-36.net>
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1 changed files with 9 additions and 1 deletions
10
st.c
10
st.c
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@ -3179,7 +3179,7 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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* change basic system colors [0-7]
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* change basic system colors [0-7]
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* to bright system colors [8-15]
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* to bright system colors [8-15]
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*/
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*/
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if(BETWEEN(base.fg, 0, 7))
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if(BETWEEN(base.fg, 0, 7) && !(base.mode & ATTR_FAINT))
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fg = &dc.col[base.fg + 8];
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fg = &dc.col[base.fg + 8];
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if(base.mode & ATTR_ITALIC) {
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if(base.mode & ATTR_ITALIC) {
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@ -3223,6 +3223,14 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
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bg = temp;
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bg = temp;
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}
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}
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if(base.mode & ATTR_FAINT && !(base.mode & ATTR_BOLD)) {
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colfg.red = fg->color.red / 2;
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colfg.green = fg->color.green / 2;
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colfg.blue = fg->color.blue / 2;
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XftColorAllocValue(xw.dpy, xw.vis, xw.cmap, &colfg, &revfg);
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fg = &revfg;
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}
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if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
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if(base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
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fg = bg;
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fg = bg;
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